A simple three day exercise, rip is the result of an experiment in recursive processes. The task was to create a highly varied surface that could be milled from marble using a 3 axis machine. This pattern, which would receive a cast filigree overlay needed to be non repetitive, non self intersecting, and have no undercuts. By using a recursive set of waves of varied parameters within a tight range, the pieces were able to achieve vast variation in a self similar language. The process of constructing the waves began with the evaluation and equal subdivision of a surface from which two adjacent waves created a parametric band which would be evaluated by a second wave, which would split this band into two new bands, this process would repeat for each subdivided band until the desired density was achieved. This guaranteed that the waves would never cross and that the process was highly scalable and recursions were only limited by the needed tolerances of the machine and material. This relationship was further explored in a second process that would run between each adjacent pair of waves and measure the distance between them using this parameter to drive the spacing of the ribs that cross the surface. Dense when adjacent, sparse when apart, these spacing defined the size of the scoops left by the tool paths, bringing the process of digital surface production and fabrication together.
The result is a stable and highly variable process for the production of unique panels within a consistent procedural language. Further developments will look at this process of relief production on non planar surfaces.